

- #SUNRIDER LIBERATION DAY CAPTAIN'S EDITION TIPS HOW TO#
- #SUNRIDER LIBERATION DAY CAPTAIN'S EDITION TIPS UPGRADE#
I don’t know if she gets any worthwhile development if you don’t kill her, but she doesn’t have an epilogue path. The game at least let me kill Cossette, so for that alone, she ranks above Chigara. While I didn’t think she was worst-girl in the original game, she was pretty close, and given that she turns out to be one of the main villains, she firmly and deeply entrenches herself in the worst girl slot. Apparently, there was a lot of wailing and gnashing of teeth in the fandom that the hero was forced to hook up with worst-girl to move the story forward. So, not only is she kind of a cringy, eye-roll inducing trope, she turns out to be the traitor/villain/sleeper agent hinted at at the end of the first game. For story purposes, they railroad the protagonist’s relationship with the Shinobu. Wow, they managed to make me hate Chigara more than Claude! That took some doing. Even if the VN portion of the game was railroaded until the epilogue, it was still pretty good all around.įinally, onto the re-ranking of the characters! Spoilers for the playable VN epilogue within: Overall, I think that the battles in Liberation Day are a bit easier than Mask of Arcadius, but they’re a lot of fun and still pretty rewarding. From there, try to push upward or downward, then regroup before enemy reinforcements can get behind your lines. Typical strategy I liked was picking a flank and putting the Sunrider there, offering a strong center with Kryska and some mid-sized ships with some other units holding the far flank-from there, try to crush the enemy flank. The trick is to use a combination of your command abilities and your normal units to knock these guys out in a way that won’t leave your flagship exposed. The abundance of carriers and enemy support mechs is always a first consideration, since they are constantly pushing the economy of action in favor of the enemy.
#SUNRIDER LIBERATION DAY CAPTAIN'S EDITION TIPS HOW TO#
The light battle cruisers, merc destroyers, and drone fighters not only fill out your ranks, they provide some very particular tactical advantages-the fun is in trying to figure out how to best use all the tools at your disposal to quickly par down any enemy forces and get the economy of action in your favor as quickly as possible. You can easily end up with fights where you have ~20 units on your side against a huge enemy force. While Mask of Arcadius starts out with very small piece counts and eventually ramps up to fleet battles, Liberation Day starts you right out with some pretty big fights that keep getting bigger. But you can just tell the game what choices you made… Liberation Day allows you to import the end-game save file from Mask, but it didn’t work, probably because I never finished the “side” mission where you get the Wishall which creates an import exception. And Liberation Day’s story is on rails the branching endings are all in an epilogue that’s divorced from the game itself.


Nothing carries over storywise except for how you won the fine battle.
#SUNRIDER LIBERATION DAY CAPTAIN'S EDITION TIPS UPGRADE#
None of the character relationship points or leadership axis point have any effect on Liberation Day beyond one upgrade for Icari’s mech, one optional side mission, and whether or not you have to use the Wishall to get Cossette. The shocking: It’s mindblowing how little effect the Visual Novel portion of Sunrider: Mask of Arcadius has on… well, anything! Okay, this is not really bad, but the decision to have the game fully voice-acted in Japanese was an odd choice, given that it was originally partially voice-acted in English. And considering that we’re talking more or less Panzer General II level graphic, it’s probably more to do with inefficient code/language. Mask of Arcadius had some minor hiccups, but not like Liberation Day. You’re given a default set of improvements to your Ryders and the Sunrider, so if you heavily favored one unit or one particular strategy in the previous episodes, it might take some work to get back there.įor what the system is doing, it should not be so juddery running on a potato. The bad: A total reset on all mech and ship specs and improvements. The change to how command points are handled allows for some interesting strategies and flexibility-something that is needed to make the large fleet battles in this game more varied. The good: Getting rid of the cutscenes for every attack was great, and makes the tactical portion of the game much more playable. Some of the changes were justified and for the better, but the shift leaves Mask of Arcadius something of a shaggy dog. Sunrider did a weird episodic-gaming thing, where episodes 1 & 2 were included in Sunrider: Mask of Arcadius and then they scraped and rebuilt the entire engine for episode 3. Okay, I’m finally getting around to my review of Sunrider: Liberation Day!
